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Ready to move?
A numbered pad appears on screen — touch it with the called hand. 1 jab, 2 right cross, 3 left hook, 4 right hook, 5 left uppercut, 6 right uppercut. SL/SR slip your head into the side pad, RL/RR roll under it.
- 1Enable camera›
- 2Start game
Keyboard: 1-6 throw that punch, A / D slip, S rolls.
Camera
Camera off. Nothing is uploaded; detection runs in your browser.
How to play
- Your camera fills the whole screen here: step back until your head, hands and hips are all visible, so you can see yourself hit the rings.
- The pads follow your shoulders, so they always stay within arm's reach.
- Each call spawns a pad: reach out and physically touch it with the hand it names.
- Blue dot = your left hand, coral dot = your right hand. Bring the dot inside the ring.
- 1 / 2 pads sit in front of your chest, 3 / 4 out wide, 5 / 6 low for uppercuts.
- SL / SR / RL / RR pads are for your head — slip sideways or dip low into them.
- Each call has a time window. Chain clean touches for x2, x4 and x8 multipliers.
- Watch the red incoming glove: SLIP means move your head sideways, DUCK means dip low before it lands.
- The NEXT strip at the top shows the combos coming up, so you can read ahead.
- Five rounds with a short rest in between — pace yourself.
What you train
A coach calls numbered combinations — 1 jab, 2 cross, 3 and 4 hooks, 5 and 6 uppercuts, plus slips and rolls on Pro. Every call has a time window and the camera checks you threw the right strike with the right hand. Five rounds with rests, and a streak multiplier up to x8.
Movement: Jab, cross, hooks, uppercuts, slips, rolls
- Upper body
- Cardio
- Reaction
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