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Jump Test

Estimate your vertical jump from whole-body motion

Keep the camera level, not tilted up or down, and square to the wall. Use a spirit level if available. Wall edges should stay parallel to the vertical guides, with no narrowing toward the top or bottom. Calibration checks your distance and stillness before START. Use a normal lens, leave headroom and keep both shoes visible. Height uses whole-body motion and gravity-based flight calibration, not landing duration. Keep all limbs visible and jump in place. These guides are not a centimetre scale; results remain experimental camera estimates, not validated clinical measurements.

Ready to move?

Stand tall, then jump as high as you can

  1. 1Enable camera›
  2. 2Start game

Hold Space to load, release to jump — the longer the load, the higher.

Camera

Camera off. Nothing is uploaded; detection runs in your browser.

How to play

  1. Keep the camera level and square to a wall, without tilting up or down. Use the wall edges and alignment guides, or a spirit level.
  2. Use the normal lens. Follow the move closer / farther guidance until your head and both shoes fit, with space above your head.
  3. Stand upright and still on both feet for calibration, then press START. Distance depends on your camera, not a fixed number of metres.
  4. Every attempt starts with a 3 · 2 · 1 countdown — stand still until it says JUMP!
  5. Jump straight up on JUMP! and land on the same spot; only then is the flight measured.
  6. In Auto detect it names the style itself: normal, paused squat, arm swing or single leg left / right.
  7. Height is experimental COM rise from take-off to apex, using gravity calibration and take-off velocity. It has not been independently validated. Bend your knees safely on landing.
  8. Keep all limbs visible. Hands on hips improve repeatability. The separate flight-time estimate can differ when your landing posture changes.
  9. Use bright light and a fixed camera. Unclear or conflicting measurements are rejected; higher actual camera frame rates reduce timing error.
  10. COM personal bests are stored separately from older flight-time records. Keyboard results are simulations and never save a measured record.

What you train

An experimental camera jump test using a mass-weighted estimate of your whole-body centre of mass. Airborne motion calibrates the image against gravity, then take-off velocity estimates rise to the apex. Flight-time height is shown separately for comparison. Full-body stillness calibration and strict trajectory checks reject unclear attempts. Choose automatic, countermovement, squat or consecutive rebound attempts. This implementation has not been independently validated against a force plate and is not a clinical measurement.

Movement: Vertical jumps, landing control

  • Legs
  • Power
  • Explosiveness

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